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Reviewed: ArcaniA: Gothic 4
Author: Michael Ahlf       Date: November 30th, 2010
Page: 2

Final Breakdown


The gameplay's solid, but unpolished; integrating the magic, sword, and archery parts of combat more, and making blocking worthwhile, would have improved combat immensely over the standing "dodgeroll, shoot, dodgeroll, swing" battle pace of the majority of the game's fights.


The graphics are beautifully done, but the "vegetation vanishes close in" thing is very disconcerting.

Sound and Music:

The music's quite well done, epic orchestral themes all over; as for the voice acting, some of it's quite good, and the rest sounds like they grabbed friends and relatives just to fill out the roles. A few NPC's are obviously faking accents, and they're not good at it.


The lack of difficulty is a big problem - most of the game's equipment and unique item drops are so powerful, players will forget about switching them out more often than just rolling into the next game area or dungeon.

Controls and Interface:

On console, there's a definite issue in text size; it's a bit too small for normal play without leaning forward and squinting. Sorting through inventory before selling can be an issue too. Definitely a lot of room to polish up the controls and interface.


For those looking for a good medieval-fantasy title to pass the time waiting for another big-name release, ArcaniA isn't so bad, but it's not quite a top-tier title.


Added:  Wednesday, December 01, 2010
Reviewer:  Michael Ahlf
Page: 2/2

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