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Reviewed: Metroid: Other M
Author: Michael Ahlf       Date: October 3rd, 2010
Page: 2

Final Breakdown

Gameplay:

The gameplay just doesn't hold up. Much of it can be blamed on the controller, but the camera's its own menacing problem at times too.

Graphics:

It's Metroid. There are standards. For the most part, it lives up to them. One star down for 3D-explorable sequences with an incredibly lousy camera.

Sound and Music:

A nice point for gamers is actually having a varied cast of actors, and some sequences to hear Samus and the other characters in the game interact. Whichever language you play in, the voice acting's solid.

Difficulty:

With only one or two moments - mostly involving that damnable "locked in place rail shooter" interface forced on the player - don't expect anything too difficult at all. It's an exploration game, after all.

Controls and Interface:

Trying to "utilize" the wiimote has been a trap for so many game designers; it's just sad to see that Team Ninja fell so heavily into it, designing an interface that involves juggling the controller back and forth and locks the player into place too often.

Overall:

Sad to say, only the die-hards will hold on to this one. I fully expect a number of players won't even bother finishing it on rental.

 


Added:  Tuesday, October 05, 2010
Reviewer:  Michael Ahlf
Score:
Page: 3/3

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