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Reviewed: Quantum of Solace (James Bond)
Author: Michael Ahlf       Date: November 24th, 2008
Page: 2

Final Breakdown


Ultra-linear levels, fights involving "hide and pop" gunplay against 20-30 mooks (lather rinse repeat), and an unfortunate tendency for enemies to be unkillable until they're set to die "in story" hurt the gameplay severely, which is a shame for a game with a lot of potential.


Pretty darn lush in the graphics department, but when it goes into third-person mode or close-ups during cutscenes, it's definitely straddling the wrong edge of the cliff in the Uncanny Valley. They did get the explosions right, though, and the "gun barrel" mode indicating near-death is sweet.

Sound and Music:

Plenty of Bond music, acting by the movie actors and good voice actors otherwise... well done all around. You won't find your ears offended here.


As a movie game, don't expect it to be insane unless you drop into "007" (insane difficulty) mode. The rest of the time, expect it to be pretty easy. As near as I can tell, Call of Duty's "aim helper" has been simply left turned on rather than being selectable.

Controls and Interface:

So, they took the Call of Duty engine and added their own touches. For the most part, it works well, but a few extra tweaks to the "cover" system and the ability to leap/climb over more obstacles would be helpful. Be aware, the minigames are more annoying than fun.


Unlike the game they took the engine from, it's one player per screen, which means it's going to be inherently limited, and they didn't put in many optional multiplayer modes. Add in the fact that the "additions" to the engine weren't done as well as they could be and the level design is sub-par at best, and I'd say to rent this one and play through it in a week or weekend rather than making a permanent purchase. Of course, if you're a Bond fan and love this movie (and the last one), go ahead and snatch it up, you'll be very happy with it.


Added:  Sunday, November 23, 2008
Reviewer:  Michael Ahlf
Page: 3/3

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