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Reviewed: Crisis Core:Final Fantasy VII
Author: Michael Ahlf       Date: April 29th, 2008
Page: 3

Final Breakdown


Repetitive grinding on a portable console isn't necessarily my idea of fun. The fact that there are maybe 6 maps in the entire game severely hurts the play factor.


Square never skimps on the graphics, and it shows - their guys have taken their time, done the homework, and despite a few cheesy tricks necessary to hide the limitations of the hardware, they do a really good job.

Sound and Music:

The usual top-notch musical score, taking FF7 themes to a techno style; the voice acting top-notch as well. A few points off for serious lack of variety, but that's more a factor of some other poor design decisions.


Not really difficult to burn through at all, ignoring the 90% of the title that's the various sidequest material - and if you see a high-rating review, chances are your reviewer did just that.

Controls and Interface:

A well-designed system, but ultimately it really just comes down to button mashing and waiting for the game to randomly give you limit breaks.


There are people who will play this to death just because it's Final Fantasy and to eat up the FF7 background story, but on merit, it's simply not that great a title. Too much grinding and chores, not enough game.

Added:  Friday, May 02, 2008
Reviewer:  Michael Ahlf
Page: 2/2

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