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Reviewed: Assassin's Creed
Author: Michael Ahlf       Date: November 28th, 2007
Page: 3

Final Breakdown


Defining AC's gameplay is one of the hardest tasks I've ever had - while the game very much exudes the idea of "stealth", it doesn't do so in any traditional framework. One of the biggest hurdles for gamers is going to be wrapping their heads around doing what the game asks them to do.


If anything, this is one of the first games to really push the new consoles and get to their limits, and it shows off spectacularly. If you're looking for graphical treats, feast away. It's marred by significant pop-ins and draw distance confusion, so don't expect perfection.

Sound and Music:  

Out-of-place accents and poor voice acting really hurt the title


Assassin's Creed is one of the hardest games to figure out - while there's a tutorial, there's a massive amount of options and ideas to work out before one can truly be "good at" it.

Controls and Interface:

Unfortunately for the designers, the "shift-button" method of squeezing functions all onto a gamepad betrayed them. It's far too easy to do the wrong thing at the wrong time.


Assassin's Creed is a rent-before-buy title, because there's a definite probability that a given player will either love it or hate it, and very room for anything in between.

Added:  Wednesday, November 28, 2007
Reviewer:  Michael Ahlf
Page: 3/3

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