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Brave
Story starts out a bit tongue-in-cheek; the hero Tatsuya is
playing a game on his PSP, ignoring his girlfriend Miki. She wanders
off after his dog, gets injured and sent to the hospital, and
Tatsuya wanders up to the roof, where a magical talking frog gives him
the chance to become a "Traveler" in an alternate world, fight
monsters, and work to obtain the blessing of the "Goddess" to have his
wish granted and Miki's health restored.
The end result is a game that attempts to be both silly and serious at
once, and doesn't quite succeed at either. The world pallette is light
and bright, with cheerful-looking enemies (including, at early levels,
bunnies wielding giant carrots). Every combat attack is accompanied by
a visual sound effect, such as "Krakoom" or "ZZZap", that wouldn't look
out of place in the old '60s Batman
tv series. The game's dungeons carry uglier monsters, darker
palettes, and a generally gloomier mood.
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The bad guy steals the
girl...
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Your full party, for
the viewing.
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Leynart demonstrates
his spear prowess.
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In
total, there are six party members; a cat-girl, a giant lizard,
something resembling a halfling, a female fighter, and a spear-wielding
fighter with horns. They're slowly acquired throughout the game in
various plot points; in an ordinary game, this might not be an issue,
but in the game's setup this poses some problems.
The
combat system is based on "Bravery" and "Friendship": in other words,
the mana bar ("BP") fills up by making attacks, and the "Friendship"
factor both unlocks team attacks (attacks that use BP from both
characters, but have larger effects than ordinary attacks) and
increases the chance that a team member will attempt to shield another
from attack. Certain monsters also will shield each other, call for
help (adding more monsters to combat), or occasionally turn into a
super-powerful "crazed' version of themselves, but for the most part no
monster or group is powerful enough to take down the heroes; in 30
hours of play, I counted only two deaths, one against a dungeon boss.
Outside
of combat, Brave Story suffers from its own attempts to be as deep as
possible. Each town has progressively more powerful weapons and armor
available for sale, but not at prices high enough to make players
wonder about purchasing them. Add-on trinkets for various effects are
constructed by finding templates and then crafting them from items
world enemies drop; the basics are easy to make and more than enough
for normal play, leaving the finding of the rare pieces for game
completists only. Side quests are pretty much limited to hunting down
NPC's in the game, and hunting "crazed' versions of normal monsters.
Graphically,
while the character models and monsters are great, the in-game
landscape is somewhat lacking, and the dungeons themselves are locked
to the isometric perspective; one imagines the PSP can do a lot more
than the game lets on. Dungeon areas are also very small, usually
involving at least 2-3 load zones before the end. Musically, the tracks
are nice, but get repetitive and old quickly; the English voice acting
is also terrible, but thankfully the Japanese was left in as an option.
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Meladee, with twin
swords ready.
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The side-game:
fighting Peeps.
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Most conversations
happen in towns like this.
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Brave
Story also suffers from the obviousness of programmers who may not have
realized they were making a portable title; there is no in-dungeon map
(making it easy to get lost), there's no ability to save from the world
map and perhaps 1 or 2 save points per dungeon, requiring players to be
able to play for at least 15 minutes to save if they need to close out.
The
mini-game is also annoying; players must run around the world catching
birds, and then run to spots deep in each dungeon to fight them against
other bird-fighting NPC's; the NPCs generally have more powerful birds,
and even more of them (while the player's limited to 5 birds, the enemy
has no such limit). There's also no way to control the bird-fights,
leaving players to just sit and watch as their birds are beaten down
each time.
Brave
Story shows a lot of potential; at the core, if you step aside from the
side quests and the bird-brained minigame, it's a reasonable RPG story
and decent classic-style fighting system. The actual combat is very
similar to Final Fantasy titles, if a little less customizable in terms
of which characters have what attacks available. If you're a genre fan
who likes to pick up every RPG, it might be for you. If you're looking
for a way in just to have an RPG on the PSP, you could do worse.
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