gulogo.gif  
 
1. Hiatus
2. RIP, Satoru Iwata
3. Let there be Robot Battles
4. Regarding pixel art!
5. 16-bit Star Wars
6. Goodbye, Spock.
7. James Randi Retires
8. More Star Wars on GOG
9. Archive.org gives you DOS Games
10. Ralph Baer, RIP.
1. Quickie: Impressions June 2014
2. Quickie: Penny Arcade Episode 3
3. Quickie: The Amazing Spider-Man
4. Quickie: Transformers: Fall of Cybertron
5. Quickie: Prototype 2
6. Quickie: Microsoft Kinect
7. Quickie: X-Men Destiny
8. Spider-Man: Edge of Time
9. Quickie: Transformers Dark of the Moon
10. Quickie: Borderlands GOTY
1. Musings 45: Penny Arcade and The Gripping Hand
2. Movie Review: Pacific Rim
3. Movie Review: Wreck-It Ralph
4. Glide Wrapper Repository
5. Movie Review: Winnie The Pooh
6. Musings 44: PC Gaming? Maybe it's on Life Support
7. Video Games Live 2009
8. Movie Review: District 9
9. Musings: Stardock, DRM, and Gamers' Rights
10. Musings: How DRM Hurts PC Gaming
Main Menu

Affiliates
X-bit labs
The Tech Zone
Twin Galaxies

Login






 Log in Problems?
 New User? Sign Up!


Reviewed: Naruto: Uzumaki Chronicles
Author: Michael Ahlf       Date: December 12th, 2006
Page: 2
Players of other Naruto titles will be a bit confused - every other title spawned out of the Naruto universe onto home consoles (excluding the handhelds) has been a fighting game somewhat in the line of the Dragonball Z titles; fast action and over-the-top moves.

Uzumaki Chronicles bills itself as an RPG, but it's got an interesting way of going about it; instead of running around the village finding tasks and contacts, every "mission" is set up by selecting it from a list at home base (Hokage's office). Interaction, except for fighting and a couple of "training game" locations, is built on in-engine cutscenes that players watch to get the storyline. Experience and battles are much like a Naruto fighting game, but without a two-player option, what the game really does is throw massive numbers of enemies into a predefined arena.

It's a very simplistic approach, and one that could definitely use some strengthening if they create a second game.

Combat scenarios in the engine are limited to a few types; hunt in an area for a particular item (while enemies attack), fight a group of enemies, and fight a group of enemies who are trying to break something else on the field. Naruto's fighting style, meanwhile, is limited to predefined "combos" and three special attacks, though improved special attacks can be purchased with experience points later; the challenge in the fights is to learn what attacks will and won't be blocked by a given enemy, or to overwhelm them with special maneuvers.

The main strategic portion of the game comes in setting up special abilities; rather than having equipment, the game requires players to purchase skills and improved abilities, and then try to fit them into a puzzle-like grid. This forces players to choose between improved physical power and an extra Clone image or two, which may make a difference for the individual player.

Graphically, the game looks about as good as a PS2 game can; the memory limitations of the hardware hurt, but as long as you're not trying to blow it up to a huge screen, it's enjoyable.

Will Uzumaki Chronicles be a good title for older gamers? Not at all. Lack of depth really hurts it. Will it be good to hand to a young kid who enjoys Naruto titles? Probably.


Added:  Tuesday, January 30, 2007
Reviewer:  Michael Ahlf
Score:
Page: 2/3

Previous Previous (1/3)  1 2 3   Next (3/3) Next

[ Back to reviews index ]

Home :: Share Your Story
Site contents copyright Glide Underground.
Want to syndicate our news? Hook in to our RSS Feed.