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Reviewed: X-Men Legends II
Producer:
Activision
Required System: Xbox, PS2, Gamecube
Overall Rating:   
Author: Michael Ahlf Date:
February 16th, 2005
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Every video game system has one or two
"Last Gasp" titles - the titles that show the programmers have learned just
about every trick of the hardware, every optimization to get things to run
as quickly and as beautiful as possible. For the Xbox, X-Men Legends II
comes pretty darn close.
When I reviewed the first title, I made a
lot of comments regarding translations of the d20 gaming system. Since the
engine underlying Legends II is the same, readers might as well take a
quick look back in time.
Nicely for all the gamers out there, and for fans of the
X-Men, the finishing touches on Legends II are great. As good as the first
was, it had some noticeable holes - a relatively weak plot, a four-player
setup constantly interrupted by single-player interludes, and a roster full
of some very minor X-Men characters that most likely never saw play on many
systems.
With Legends II, Activision corrected these errors. The
result is a much tighter game. Instead of following the story of just
one character, Legends II chronicles the X-Men fighting alongside their
hated enemies, the Brotherhood of Evil Mutants, to liberate Magneto's
island of Genosha, where he, a small civilization of Mutant refugees,
and the Brotherhood were living. The end result is a great mix; one of
the more compelling X-Men stories of past years remade into the game,
and the roster upgraded to 15 characters including the Brotherhood
membership, the X-Men standards, and a few "hidden" characters to round
it out. Apparently Activision realized that they had a weak early
storyline, or at least Magma didn't turn out to be a crowd favorite,
because she's conspicuously absent from this release, taking a back seat
to some more minor (but interesting) characters.
Graphically, this is as good as the Xbox can get. Superb
numbers of enemies fill the screen, without a hint of slowdown - hunting
through Brood tunnels will regularly have you up against 20 or more
critters, plus the dead bodies or dropped items. The same solid special
effects from powers work wonders, especially when combination attacks go
off. Gorgeous pre-rendered environments are available to explore again
and again, a step up from the entirely too-linear original in which it
was almost impossible to backtrack. Legends II might also be the last
big Xbox game to feature 720p high-definition support, although
this isn't a bad thing - the 360 and PS3 will both boast it out of the
box on every single game.
Power combination attacks are back, as well as the
game's standard combo attack strings. With four players (or three at
least), it's a great experience, and the ability to jump right in just
by grabbing a controller has been kept. The engine's regrettably
suicidal AI starts to kick in when there are less than three humans
playing, forcing the player(s) to play as the "tank" characters
(Wolverine, Beast, Juggernaut, or similar) to get the best experience
and not watch multiple teammates becoming mere cannon fodder. While the
AI can be set to defensive modes, when low on healing supplies, this
mostly consists of AI-controlled characters sitting back and waiting to
be beaten up, so it's a feature best avoided. There's also an online
component allowing friends to play cooperatively over the internet,
which is usable, but laggy depending on where your friends are. Use it
at your own risk.
The key for Legends II is its nonlinearity; there are
five "Acts" to the storyline, and within those bounds, players can
explore almost their entire section of the island. There's also a home
base where members not currently in the party, as well as classic NPC's
like Professor X and Forge reside; speaking to NPC's with the right
character can elicit different responses or even a change in attitude
(try to get something out of Forge while controlling Juggernaut, and see
what happens).
Likewise, it's suggested to thoroughly explore the
world, as a nonlinear mode allowed the designers to implement a decent
number of optional sidequests, which can yield additional items or plot
points. Exploring isn't as bad as it could be, though, because character
switching is much quicker, allowing players to call up a needed mutant
to solve a puzzle rather than engage in a large amount of backtracking.
Exploring is also useful to get items, because just about everything is
now a random drop; running around and beating things up became
mandatory, but it's also good practice in using power combinations,
which isn't a bad thing.
Overall, it's a solid 4-star title; well worth picking
up.
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| Added: Friday, February 17, 2006 Reviewer: Michael Ahlf Score:    
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