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One era that game companies always seem
to want to go back to is the Western. Perhaps it's memories on the part of
40-something programmers or suits of watching John Wayne movies, or reading
dime novels, or playing cowboys and indians, perhaps it's the feeling that
there are "wondeful stories to tell", the same sort of stories that for a
long while kept hollywood studios spinning out cowboy movie after cowboy
movie after cowboy movie.
Perhaps, too, it's the feeling that the
scenery is "right" for it somehow - after all, it's very easy to skin in a
pair of six-shooters or a shotgun into existing FPS engines, replace the
scenery of a post-apocalyptic world with a western saloon, and allow the
player to blast everything in sight.
Sadly, so far we're lacking in these
titles. For all that it was enjoyable, Darkwatch didn't really give players
an "old west" feel to it, and the horseback sequences were plain wrong.
Activision were promising to rectify this with Gun, which was supposed to be
relatively period authentic, good storyline, and the "feel" of a western.
What they delivered was a badly
constructed mess that couldn't decide what it wanted to be.
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