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Castlevania fans have always had to face
the sad fact that their franchise is a hit-or-miss affair, and that for some
reason its programmers could never wrap their heads around making a fun 3D
title in the franchise. The first two in the series, on the N64, were so
awful that they've been stricken from the Castlevania canon and fans pretend
they never existed. The third, Lament of Innocence, showed some promise as
the game mechanics were solid.
Curse of Darkness is the latest, and it's
both a wonderful title, and an absolute pile. There are elements in the game
that draw from previous Castlevania titles to wonderful effect, it opens up
another world of exploration for future titles - that of renegade followers
who turn on Dracula - but at the end of the day, it turns out to be an
incredibly tedious title with horrid level design that mars even the best
innovations to the gameplay.
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