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Reviewed: Annihilator Pro
Author: Kyle Maulden       Date: December 29th 1999
Page: 2
For years we've been viewing our 3D games without one major aspect of the "real world", reflections. Reflections make an object seem much more real, but until the release of the G400 and TNT2, this wasn't possible with any 3D accelerator.

Obviously since Matrox stole the show from nVidia, by putting Environmental Bump Mapping in their G400, blowing away nVidia's Emboss feature, nVidia decided to put something amazing in their GeForce, and the result is Cube Bump Mapping. With this process, the GeForce basically takes a six-sided cube, using snapshots from all sides of the object, and then applies a layer over then, in which being the surrounding textures. The result is beautiful images with even a realistic appearance.

Boxtor Car Demo
Fire Truck Demo

Unfortunately, the game you are playing has to have specific support for Cube Bump Mapping, and sadly there aren't many out now that do, if any at all. Hopefully soon we'll see many more games to take advantage of this outstanding feature.

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Added:  Wednesday, December 29, 1999
Reviewer:  Kyle Maulden
Score:
Page: 2/10

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