Jules Verne's novels tend to make very
good adventure games, if for no other reason than Jules Verne's love of
describing people and places to his readers. Graphical adaptations of his
work tend to either do very well or very poorly, though they have been tried
time and again in various formats.
The method used by Kheops Studio has been
an interesting one: take Verne's novels and give them a twist necessary to
truly insert the player, not necessarily into the exact story as created by
Jules Verne, but into a side story or alternate story that explores what the
novel could have been like had there been one simple tweak into the plotline
at one point or another. It worked very well with Return to Mysterious Island,
allowing players to examine what the island might have become with decades of
neglect following Nemo's death, and it works again in Voyage, which takes two
of Verne's novels and inserts a simple twist: what if the men aboard the
rocket shell had actually reached the moon as Verne envisioned it? |