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Reviewed: Guilty Gear Isuka
Author: Michael Ahlf       Date: October 19th, 2004
Page: 3

Final Breakdown


The gameplay is interesting; standard fighter controls in one mode, Final Fight controls in the other. Not for the faint of heart, and a very steep learning curve. A random stage selection option for VS mode battles would have been a big help.


This is one area where they didn't skimp; as a 2D title, the designers managed to squeeze anti-aliasing out of the aging PS2, which is quite a feat. Excellently done on this score. 

Sound and music:

"Monotonous" is putting it mildly; too few stages, and very repetitive music don't help the game.

AI and Difficulty:

The AI is smart, almost too smart; the fact that the computer has auto-facing in arcade mode, while players are stuck doing it manually, doesn't help. Like previous Guilty Gear games, expect to be extremely frustrated by the difficulty level even on "normal" mode.

Controls and Interface:

Some of the new controls are helpful, some not; the turning button is an architectural necessity, but still a recipe for disaster with an inadvertent touch.


You're either going to love this game to death, or hate it with the burning passion that consumes men's souls. Rent before buying to find out which.

Added:  Tuesday, October 19, 2004
Reviewer:  Michael Ahlf
Page: 3/3

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