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Looking
Glass Studios' Thief series is one of those few games that can be said to
have defined a genre; the first, Thief: The Dark Project introduced many
gamers to a new concept in First Person Shooter mechanics, the "sneak"
title. Far from a the run-and-gun gameplay that was and still is the hallmark of
FPS titles like Duke Nukem, Doom, and Painkiller, the Thief series relies on
patience, guile, and wit to win.
Two
games and a new developer later - Looking Glass studios having gone under and
Eidos / Ion Storm Austin picking up the license - we have Thief: Deadly
Shadows. In many ways it's full of "firsts" for the series itself.
It's the first time that "faction" matters, and improving standing
with political entities is a concern to the player. It's the first time that
third-person play is available. And it's the first Thief title to be
pushed out on a console, with console controls available.
After
seeing how it plays on the console, I'm of the opinion that the Thief series
is one of those rare games that benefits more from the console's controller
options than from the PC's greater graphics power.
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