|
An
interesting genre in gaming, perhaps because of its staggering in-genre variety,
is the RPG. Some come as beat-em-ups with NPC interaction; others as turn-based
systems; yet others take tabletop systems, and attempt to turn them into
real-time systems. Very rarely does one encompass the fun of free-flowing pencil
and paper roleplaying, but fans of the Ultima series, the Final Fantasy series,
and any number of Dungeons & Dragons licenses have kept the genre going
since the early days of computer gaming and Zork.
For
most of the time, gamers have alternately either praised underwhelming or overly
time-consuming titles (Treasure of Tarmin on the old Intellivision, the Pool of
Radiance series, the Elder Scrolls games, or the Final Fantasy series) as being
the epitome of roleplaying games. To a point, they're right - but the first
Baldur's Gate: Dark Alliance (and also Microsoft's title Dungeon Siege and the
ancillary Interplay title Dungeons & Dragons: Heroes) showed gamers another
way, a game that could incorporate a certain amount of mission-based roleplay
while still giving plenty of hack-and-slash action.
Enter
Baldur's Gate: Dark Alliance 2, the next addition to this series in the D&D
setting of Forgotten Realms. New to the series is a set of five possible
adventurers, all ripped from the pages of Wizard of the Coast's Dungeons &
Dragons 3.0 (d20) system - a barbarian, a monk, a necromancer, a rogue, and a
cleric. New too is full d20 system compatibility, including usable in-game
"Feats" that are highly impressive. Overall, it's a great package and
worthwhile title.
|