1. Hiatus
2. RIP, Satoru Iwata
3. Let there be Robot Battles
4. Regarding pixel art!
5. 16-bit Star Wars
6. Goodbye, Spock.
7. James Randi Retires
8. More Star Wars on GOG
9. gives you DOS Games
10. Ralph Baer, RIP.
1. Quickie: Impressions June 2014
2. Quickie: Penny Arcade Episode 3
3. Quickie: The Amazing Spider-Man
4. Quickie: Transformers: Fall of Cybertron
5. Quickie: Prototype 2
6. Quickie: Microsoft Kinect
7. Quickie: X-Men Destiny
8. Spider-Man: Edge of Time
9. Quickie: Transformers Dark of the Moon
10. Quickie: Borderlands GOTY
1. Musings 45: Penny Arcade and The Gripping Hand
2. Movie Review: Pacific Rim
3. Movie Review: Wreck-It Ralph
4. Glide Wrapper Repository
5. Movie Review: Winnie The Pooh
6. Musings 44: PC Gaming? Maybe it's on Life Support
7. Video Games Live 2009
8. Movie Review: District 9
9. Musings: Stardock, DRM, and Gamers' Rights
10. Musings: How DRM Hurts PC Gaming
Main Menu

X-bit labs
The Tech Zone
Twin Galaxies


 Log in Problems?
 New User? Sign Up!

Reviewed: Warzone 2100
Publisher: Eidos Interactive
Developer: Pumpkin Studios
Genre Type: Real Time Strategy
Price: $44.95
Required System: P166, 32mb Ram, 2mb Videocard, 6mb HD, Win95+
Reviewer's System: PII300, 64mb Ram, TNT, Win98
Related Games: WarTorn
ESRB Rating: Teen - Animated Violence
Overall Rating:
Author: Chris Kim       Date: September 12th 1999
Page: 4

Final Breakdown


Pretty fun and exciting to play. A majority of the game is just like any other real time strategy, have builders gather resources and construct buildings, have a large army to be ready to destroy an on-slaught of enemies. But what really is the greatest aspect of the game is the designing of units from a vast array of arsenal. Designing units is extremely straight forward, with choosing a chasis, transportation, and weapons systems, when the three are combined form a complete unit. Depending on which parts are used, various amounts of energy will be used. The game itself, is all too based on search and destroy, however. Not enough variation in mission types can get a little boring, but the game does remain fun because all the same units and structures are carried over mission to mission. The map also remains the same for location, but the map "shifts" to corelate with different sections of the map to reveal as a "new" part of the world. The aspect of having a limited timer also adds plenty of strategy to the game, making the player complete a mission within a boundry of time.


With support for all Software, Direct3D, and Glide acceleration modes, getting 3D Accelerator support is no problem. The game looks excellent with Direct3D acceleration enabled, however, it doesn't look as nice in software mode (as expected). The explosions look excellent, lighting looks realistic with blending of colors. Most of the models look pretty cool like the buildings, but the tanks don't look very good. The environment looks pretty cool, but the lack of colors and dark dusty look gets old after a while, and don't impress much.

Sound and Music:

Nothing overly impressive, but adaqute. Sounds of explosions and bumps and collisions are frequent, sound great, and they have a positional sort of feel depending on where the event occurs. There is no music in the game, to allow a more tense feel, however, the atmosphere feels too... empty without any music. But this doesn't detract from the great voice acting and speech in the game during briefing and interuptions from the cutscenes.


Various options in the multiplayer game make it more enjoyable, but again, there is nothing great to make it unique or totally great from other games. Filters can be used heavily in the game to block out alliances, game play styles, and other options which affect gameplay. The games can be fun with a lot of people involved in the game, but getting a game to work well is a problem. Unless patched with the latest patches, games can be extremely unstable and difficult to manage.

AI Intelligence and Difficulty:

Gearing up on the difficulty setting, various elements play a vital role in how difficult or easy this game can be. Increasing difficulty levels can be adjusted to have the computer play smarter or dumber depending on the setting placed on. The game adds a touch of effect using an experienced based levels system like first seen in Total Annihilation: Kingdoms which incorporates having to get a certain amount of kills to gain levels and get stronger attack/defense. Computer AI can usually make smart moves, depending on how the player makes actions, but sometimes the AI just gets clumsy and will run right into traps and get destroyed.

Controls and Interface:

Control is excellently used and executed. The simple point and click commands provide easy access and learning to all players, keyboard shortcuts are also available to use for quick building and completing tasks. Mouse interface of designing units is extremely straight forward and simple to learn and use. Building new units and buildings are a cinch with a few clicks on the mouse. The 3D rotating battlefields provide for no blind spots and allow for maximal use.


Very good game to play, but a little too much emphasis is put on just search and destroy missions. Maybe if there is a sequal, a few refinements can be made such as adding new unique environments or objective based mission rather than destroy, destroy, destroy missions.

Pluses (+)
  • 3D Battlefields
  • Unit Design
  • Fun and Easy to Play
  • Great User Interface and Control
  • Good Difficulty and AI
  • Minuses (-)
  • Too Many Search and Destroy Missions
  • Not Much Detail in Graphics
  • Lack of Sound
  • Buggy Multiplayer
  • Previous | Next
    [ 1 | 2 | 3 | 4 ]

    Added:  Sunday, September 12, 1999
    Reviewer:  Chris Kim
    Page: 4/4

    Previous Previous (3/4)  1 2 3 4  

    [ Back to reviews index ]

    Home :: Share Your Story
    Site contents copyright Glide Underground.
    Want to syndicate our news? Hook in to our RSS Feed.