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Reviewed: Warzone 2100
Publisher: Eidos Interactive
Developer: Pumpkin Studios
Genre Type: Real Time Strategy
Price: $44.95
Required System: P166, 32mb Ram, 2mb Videocard, 6mb HD, Win95+
Reviewer's System: PII300, 64mb Ram, TNT, Win98
Related Games: WarTorn
ESRB Rating: Teen - Animated Violence
Overall Rating:
Author: Chris Kim       Date: September 12th 1999
Page: 3

Artificial intelligence of the game is sometimes smart, but also sometimes dumb. One major flaw in the game is how a majority of the missions are just search and destroy missions. This doesn't leave a whole lot of intelligence to put into the game because enemy units will just be placed to defeat and destroy the opponent. This is quite effective, providing the game is on the correct difficulty setting. What unique is the experience system that is in the game, just like in Total Annihilation: Kingdoms, the units build up their levels by getting a certain amount of kills and gain ranking. This makes the player want to keep their units alive longer and stronger.

Minor Explosions
Tons of Tanks
Goodbye Enemy Oil Derrick

Control and interface are sleak and clean. All control can be simply controled via the mouse, with a simple and easy to command and click interface on the bottom left corner with pop out menus which allow the user to do various commands with simple menu systems. Designing units is extremely straight forward, just having each of the pieces selected in sequential order and selecting new systems to research for. Keyboard shortcuts are also available at the use of the player, but the mouse will work.

Single Tank Attacks
Heh, Most of the City Demolished
Rolling, Rolling, Rolling...

Pretty good graphics are appealing at first, then once the game gets more and deeper into the game, the player will relize that the graphics are pretty bland and common all around. The environment has the feel that was ment to be shown, a deserted and aged land where nothing could live. Explosions and firing effects are the greatest effects to behold. Having great lighting and dynamic lighting provide a more enjoyable experience. The unit detail leaves something to be desired, however. The smallish resolutions also leave the player hungry for more resolutions, but 800x600 is suffecient for what the game is doing.

Hey, Come Back Here!
Help Me?

Sounds are nothing very special at all. Most sounds are typically heard in other games as well, collision sounds, blowing up sounds, bullet shot sounds, and other war type sounds are heard. The sounds are quite high quality samples, and they sound pretty good. There is no support for any 3D sound API's, so that is a little let down. But there seems to be some of its own positional sounds, which seem to help the game.

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Added:  Sunday, September 12, 1999
Reviewer:  Chris Kim
Page: 3/4

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