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Reviewed: Warzone 2100
Publisher: Eidos Interactive
Developer: Pumpkin Studios
Genre Type: Real Time Strategy
Price: $44.95
Required System: P166, 32mb Ram, 2mb Videocard, 6mb HD, Win95+
Reviewer's System: PII300, 64mb Ram, TNT, Win98
Related Games: WarTorn
ESRB Rating: Teen - Animated Violence
Overall Rating:
Author: Chris Kim       Date: September 12th 1999
Page: 2

The tried and true gaming genre which has appealed to nearly all faces of gamers has been the real time strategy gaming perspective. The main emphasis put on all the strategy of building, resource gathering, and tactical combat puts real time strategy to a new level. Warzone 2100 puts a new twist on real time strategy gaming by allowing some very unique features that have never been seen before to other real time strategies. The feature that really stands out from the rest of the pack is the designing of custom built units from the ground up with unique tank bodies, transportation method, and weapon systems. Another cool feature which puts a lot of strategy into the game is the specific time limited enbalanced on the game to equalize time management and lot just let the player fool around and get side tracked. Units and buildings are also carried over from mission to mission, rather than replacing all the units and starting from scratch, all of the game is revealed from most of the same location with expanding map every new mission.

Looking Upon the Base
Goodbye Scavengers
Hello Tanks

The game focuses on the typical parts of any other real time strategy game, the management of resources, managing units, constructing buildings, and commanding units to defeat the opponent in war. The only resource that is gathered in this game is the very trite resource of oil, which is the converted to energy, similar to how the Command and Conquer games run. All units and buildings depend on it to be built. There are power generators that are allocated to every four oil derricks built to convert the crude into a usable form of energy. Unlike many games which require a building tree, like in other games, Warzone 2100 doesn't require building of a million types of buildings that will never be used, rather all the upgrading and new parts used to build new units are found as artifacts found over various places. Most commonly, these artifacts are found by destroying enemy or scavenger bases. Construction of buildings is just like any other game with requiring the player to place the building in a place with suffecient space by using a square size based system. Combat is simple, just commanding several units to perform various tasks.

Hello Enemy Base
Take Me Home!
Ouchie!

The most unique and best feature though is the unit design. "Unit design, what is that?" a player may ask. Simply put, exactly as the phrase states, the player has full control over their units. Units are fully built from the ground up, with complete choice of what tank torso, tank transportation method, and weapon systems used. Depending on which elements are chosen, the player can have a super fast and agile fighter, while having very little armor or hit points, or go for a quick scout with little armor and fire power. Of course, the stronger the unit is designed, the more energy and time it takes for the unit to be built. The experience may sound difficult to do, but thankfully the game is paused in the background while designing a new unit.

Another great feature is how units and buildings are carried over on the same mission to mission, and the same exact map with same locations of buildings are used, but expanded in a different direction. It's a bit difficult to explain on paper, but it is quite effecient method of adding a new form of strategy rather than just starting over. On missions where remote locations are the locale, transporters are used to rally units back and fourth from the base to the point of interest.

FMV Cutscene
Destroy, Destroy!
End of the World???

Multiplayer is a feature that cannot be over looked in game, especially real time strategies for one fact. Multiplayer gaming is one of the most crucial part of a great RTS game, Warzone 2100 provides a satisfying multiplayer game, but doesn't offer anything completely unique and different from other RTS games. The basic game modes are included, skirmish or full battle game. There are several options available to make the game more customized and sort of filters to make the game anti cheatable. Multiplayer options are available through MPlayer as are all other Eidos games, and the typical array of multiplayer arsenal, modem, serial, LAN, etc. There does seem to be a flaw in the v1.0 shipping version of the game in the multiplayer game, where the network code seems to be a bit flawed and game crashes often or not able to connect at all. Future patch revisions have helped this tremendously, however.

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Added:  Sunday, September 12, 1999
Reviewer:  Chris Kim
Score:
Page: 2/4

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