1. Hiatus
2. RIP, Satoru Iwata
3. Let there be Robot Battles
4. Regarding pixel art!
5. 16-bit Star Wars
6. Goodbye, Spock.
7. James Randi Retires
8. More Star Wars on GOG
9. gives you DOS Games
10. Ralph Baer, RIP.
1. Quickie: Impressions June 2014
2. Quickie: Penny Arcade Episode 3
3. Quickie: The Amazing Spider-Man
4. Quickie: Transformers: Fall of Cybertron
5. Quickie: Prototype 2
6. Quickie: Microsoft Kinect
7. Quickie: X-Men Destiny
8. Spider-Man: Edge of Time
9. Quickie: Transformers Dark of the Moon
10. Quickie: Borderlands GOTY
1. Musings 45: Penny Arcade and The Gripping Hand
2. Movie Review: Pacific Rim
3. Movie Review: Wreck-It Ralph
4. Glide Wrapper Repository
5. Movie Review: Winnie The Pooh
6. Musings 44: PC Gaming? Maybe it's on Life Support
7. Video Games Live 2009
8. Movie Review: District 9
9. Musings: Stardock, DRM, and Gamers' Rights
10. Musings: How DRM Hurts PC Gaming
Main Menu

X-bit labs
The Tech Zone
Twin Galaxies


 Log in Problems?
 New User? Sign Up!

Reviewed: Star Trek Voyager: Elite Force
Author: Michael Ahlf       Date: November 23rd 2000
Page: 4

Final Breakdown


The single-player is great, but the multiplayer could have been made a bit better. Play this game for the storyline, not for the ability to blast the heck out of your friends.


This kind of beauty proves that the Quake 3 engine is the best out there for now.

Sound and Music:

The voices make the game, with beautiful music and effects to back them up. Raven software, thankfully, didn't have to make the game with soundalikes.


The multiplayer is nice, but it's just like playing Quake 3, and feels more like a mod than a new game.

AI and Difficulty:

The AI is good but not perfect. Then again, all the enemies are in character -- and that Hirogen Alpha is TOUGH!

Controls and Interface:

No problem can really be found in the interface, it's almost exactly the same as Quake 3.


What are you waiting for? Try it out already!

Pluses (+)
  • Great Gameplay
  • Superb Trek Authenticity
  • Minuses (-)
  • Multiplayer is just like Q3 (not sure it's actually a Minus but I had to write something)
  • Too few polygons on faces: too many on Seven of Nine's "curved surfaces."
  • Go To: [ Previous | Next | Home ] - Screenshots
    Jump to Page: [ 1 | 2 | 3 | 4 | Screenshots ]

    Added:  Thursday, November 23, 2000
    Reviewer:  Michael Ahlf
    Page: 4/5

    Previous Previous (3/5)  1 2 3 4 5   Next (5/5) Next

    [ Back to reviews index ]

    Home :: Share Your Story
    Site contents copyright Glide Underground.
    Want to syndicate our news? Hook in to our RSS Feed.