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Reviewed: Star Trek Voyager: Elite Force
Author: Michael Ahlf       Date: November 23rd 2000
Page: 3

Installation of the game is just as easy as installing Quake 3: stick the CD in, run the installer, then you're ready. If you have the drivers for Q3 up to date, you'll have no problems whatsoever. The only trick is remapping the controls to take good use of the secondary fire mode in the game, if you're used to single fire modes. That and the other thing -- ducking is actually useful, so it may behoove the player to keep that key around too.

Species 8472 can get really nasty.
We are the Borg. You know the rest.
Holomatch gives you access to all the game levels, as well as some practice levels.

Raven software knows how to push a graphics engine to its maximum, and have proved it by making Voyager beat its parent game senseless in any matchup over which looks nicer. The weapon effects are brilliant, player and enemy modelling excellent, and the in-game cutscenes leave nothing out. Sometimes the scenery is a little distracting, which makes the game that much more fun to play in single-player mode.

Feel intimidated yet? These are the Harvesters.
Not exactly the end boss I'd expect in a Trek game.
A Klingon environment to test out new weapons.

Multiplayer in the game is a completely different beast from single-player: Raven included a match finder like Q3A's inside the game, or you can hook up with GameSpy software. To play, however, you'll need to call on your Quake roots: instead of slow, methodical Starfleet action the game is full of rapid-fire attacks and quick motion. Forget the crouch button and make sure the secondary fire is easy to reach because the object is to do as much damage as you can, as fast as you can, to everything in sight. Unfortunate as it is to say, the multiplayer wouldn't be any different if this were a simple Quake 3 map instead of the Voyager modifications being in place.

Welcome to the Wild West.
Holodecks sound be relaxing, right?
How's a medieval castle grab you?

Sound and music in the game are extremely well done: the weapons sound exactly as they should (not that that's a real feat: all Raven had to do was sample the sounds out of the show or materials that Paramount provided). The music in the game fits well, but what really sets the game apart is the lack of voice sound-alikes: everyone from Kate Mulgrew to Ethan Phillips reprised their show voice roles, so that Chakotay, Tuvok, and all the rest won't throw the player off when they speak. The only exception there was the sound-alike used for Seven of Nine, but thankfully she doesn't mess up since the voice is close enough.

Anyone wanting to play a great Star Trek game should try this out; the single-player abilities of the Quake 3 engine, in the right hands, make this an awesome title. The extras and bits that Raven added in make the game a great romp, and the ability to have some fun in the holodeck is one of those nifty features. Those who want to get the game just for multiplayer, however, should stick to Quake 3, as there's nothing really new with the multiplayer of Elite Force.

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Added:  Thursday, November 23, 2000
Reviewer:  Michael Ahlf
Page: 3/5

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