Star Trek games have been taking a beating ever since the first ones based on the original series came from Interplay. Over the years, the quality has steadily gone downhill, until lately any game with the Star Trek name is viewed with suspicion by most gamers. A few years back, Paramount opened up licensing, to get more games and ideas out there and improve quality. This, unfortunately, gave us some very dubious results. We got some decent games like ConQuest Online, an online card-style game like Magic: The Gathering. We got plenty more games that didn't live up to their name, like Star Trek: Armada and the ultimate stinker, Klingon Honor Guard. Activision in particular had a good shot at titles, lining up five of them: Star Trek: Hidden Evil was to be a video game sequel to the movie Insurrection, Armada was their attempt at an RTS, ConQuest Online for the card/token game players, Invasion for the Playstation people who like starship simulations, and a "dream" title created by Raven Software and distributed by Activision, Elite Force. Elite Force, the first game made from Star Trek: Voyager, was created using the Quake 3 engine and all its visual goodies to create the ultimate Star Trek single-player FPS, outdoing its parent title quickly in terms of sheer visual beauty, and sets a good foot forward to turning around the trend of Star Trek games being gameplay bombs or just plain pathetic attempts to exploit the name of a staple Sci-Fi series.
Go To: [ Previous | Next | Home ] - Gameplay Elements
Jump to Page: [ 1 | 2 | 3 | 4 | Screenshots ]
|