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Reviewed: Comand & Conquer: Tiberian Sun
Author: Chris Kim       Date: September 21st 1999
Page: 2

Extremely hyped up games like Command & Conquer: Tiberian Sun have often proved that they cannot live up to the marketing hype they receive. Let's check the background, Command & Conquer: a great game which did very well in retail and sold well over a million copies. Added many new features to the real time strategy genre, and the RTS craze started then. The following year, Westwood followed up the GDI and NOD war with a confrontation of the more believable Soviets and Allied forces in their war in Red Alert, that game set many new standards in the RTS genre which are still remembered today, that game sold well into the 2 million range, quite impressive indeed. So how does Westwood's new game stand up against the competition? Well, to tell the truth, it plays well, but doesn't do anything revolutionary like Red Alert did, in fact, it doesn't even evolve the genre at all. All the same features are found here, just with more solid gameplay to back it up.

Good Day...
And Then Goodnight
Lookie, BALUE!

Staying true to the original Command & Conquer style gameplay, all the same things are here, two sides of the story each told on separate discs for maximal storytelling. The storyline in the game as it unfolds in front of the player is magnificent, instead of the stories continuing on each other, they are told from two totally different perspectives and at different times, not in correlation with each other. The game allows the user some semi non-linear gameplay in the way that some missions are setup, often on the same briefing, more than two levels are required to be played to be accomplish one mission. Sounds a bit simplistic, and it is, not a whole lot comes out of it, however. With other RTS games, the same array of units are here, water, land, and air units all with their own unique abilities and strengths and weaknesses. Similarly, the vast array of army units and buildings on both the GDI and NOD forces are very well and equally balanced, providing an almost equal chance at winning battles on either side. Several units are very cool and have various strengths which can be used to the advantage or disadvantage. Some of the really cool units are like the Titans which are pretty much heavy Mechs that are very similar to those in Battlte Tech/Mech Warrior universe. All providing a unique challenge. Also new are jet packed infantry units which are a lot of fun to play and mess around with to annoy other bases.

Hello Transport
Some Impressive FMV Action
Check Out Mission Effeciency Shall We?

The most outstanding feature in the game is the dynamic battlefields, however. These battlefields really show off the power and agility that should be taken into consideration into all games that involve weapons of some sort that leave a mark. In Tiberian Sun implementation of deformable and destroyable landscapes and objects are included, this makes for one darn impressive battle. Bridges can be destroyed to block off paths to other cities, holes can be dented into the ground, ice can break under units if it is too heavy, fire can catch onto units and burn them to death, shrapnel from buildings and other units can affect other buildings and units, chain reactions are started from other fires, and other real life things like that. This makes for very impressive battles, however, this cannot cover the fact that Tiberian Sun is essentially the same exact game as the previous games in the series. Most of the units are the same, most of the buildings are the same, almost the same strategies apply, even despite this flaw, there is no denying that Tiberian Sun is a fun game.

FMV Cutscene
Uh, Stupid AI?
Steal the Train Station!

Multiplayer is a feature that cannot be over looked in game, especially real time strategies for one fact. Multiplayer gaming is one of the most crucial part of a great RTS game, Tiberian Sun provides a satisfying multiplayer game, but doesn't offer anything completely unique and different from other RTS games. The basic game modes are included, skirmish or full battle game. There are several options available to make the game more customized and sort of filters to make the game anti cheatable. Multiplayer options are available through Westwood Online as are all other Westwood games, and the typical array of multiplayer arsenal, modem, serial, LAN, etc.

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Added:  Tuesday, September 21, 1999
Reviewer:  Chris Kim
Score:
Page: 2/4

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