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Reviewed: Tao Feng: Fist of the Lotus
Author: Michael Ahlf       Date: June 24th, 2003
Page: 3

Final Breakdown


Solo play? Expect the computer to start running with long combo attacks that, once you're hit, are unblockable the rest of the way. Vs. Mode? You get to do it to each other.


The Xbox does render it wonderfully, and visual damage is a nice touch. The ability to beat the crud out of the arena is nice but not amazingly necessary.

Sound and music:

The music doesn't intrude much; the sounds are all pretty well done. 


Two players, possibly with arcade stick. Standard.

AI and Difficulty:

Difficult? Heck yeah. But only because the computer enjoys throwing out its long strings, and can get them off with no trouble.

Controls and Interface:

The controls are decently intuitive, though the lack of a block button hurts playability, especially with the difficulty blocking and sidestepping correctly using the D-pad.


Stellar? No way. John Tobias' vision of a fighting game is something that some may like, but that perpetuates most of the problems that plague other fighting game series to this day rather than fixing them. Hope for a sequel that might fix some of these problems if you find you like the core of the system.

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Added:  Tuesday, June 24, 2003
Reviewer:  Michael Ahlf
Page: 3/3

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