1. Hiatus
2. RIP, Satoru Iwata
3. Let there be Robot Battles
4. Regarding pixel art!
5. 16-bit Star Wars
6. Goodbye, Spock.
7. James Randi Retires
8. More Star Wars on GOG
9. gives you DOS Games
10. Ralph Baer, RIP.
1. Quickie: Impressions June 2014
2. Quickie: Penny Arcade Episode 3
3. Quickie: The Amazing Spider-Man
4. Quickie: Transformers: Fall of Cybertron
5. Quickie: Prototype 2
6. Quickie: Microsoft Kinect
7. Quickie: X-Men Destiny
8. Spider-Man: Edge of Time
9. Quickie: Transformers Dark of the Moon
10. Quickie: Borderlands GOTY
1. Musings 45: Penny Arcade and The Gripping Hand
2. Movie Review: Pacific Rim
3. Movie Review: Wreck-It Ralph
4. Glide Wrapper Repository
5. Movie Review: Winnie The Pooh
6. Musings 44: PC Gaming? Maybe it's on Life Support
7. Video Games Live 2009
8. Movie Review: District 9
9. Musings: Stardock, DRM, and Gamers' Rights
10. Musings: How DRM Hurts PC Gaming
Main Menu

X-bit labs
The Tech Zone
Twin Galaxies


 Log in Problems?
 New User? Sign Up!

Reviewed: Star Wars Episode 1: The Phantom Menace
Publisher: Lucasarts
Developer: Lucasarts
Genre Type: 3D Platform Shooter/RPG
Price: $49.95
Required System:
Reviewer's System: PII233, 96MB Ram, 8GB HD, Riva 128ZX video card (8MB PCI), Win98
Related Games: Star Wars Episode 1: Racer and SWEP1: The Gungan Frontier
Overall Rating:
Author:Michael Ahlf      Date: July 21st 1999
Page: 2
Game Overview:

After seeing Dark Forces, Dark Forces 2, and screenshots from this game, I was expecting a first person shooter with a modicum of roleplaying, or at the very least a third-person game similar to what Heretic 2 had had to offer. After playing it through, I believe it is not very reviewable with any standard criterion. The game followed the storyline of the movie... well in the loosest sense, kind of like a TV movie is "based on a real story."  It felt like a direct translation from one of the console systems -- a locked camera angle, movement keys involving multiple button presses, and enemies that could see you LONG before you saw them, plus gameplay that felt very 2 dimensional except for the ability to jump some obstacles.  On the other hand, the departures from storyline were GOOD, making you wonder why these things didn't get into the movie.  The playing of different characters was a nice touch, if problematic at times when switching handling modes.  All things considered, the game was nice, if not spectacular.

Previous | Next
[ 1 | 2 | 3 | 4 ]

Added:  Wednesday, July 21, 1999
Reviewer:  Michael Ahlf
Page: 1/4

 1 2 3 4   Next (2/4) Next

[ Back to reviews index ]

Home :: Share Your Story
Site contents copyright Glide Underground.
Want to syndicate our news? Hook in to our RSS Feed.