gulogo.gif  
 
1. Hiatus
2. RIP, Satoru Iwata
3. Let there be Robot Battles
4. Regarding pixel art!
5. 16-bit Star Wars
6. Goodbye, Spock.
7. James Randi Retires
8. More Star Wars on GOG
9. Archive.org gives you DOS Games
10. Ralph Baer, RIP.
1. Quickie: Impressions June 2014
2. Quickie: Penny Arcade Episode 3
3. Quickie: The Amazing Spider-Man
4. Quickie: Transformers: Fall of Cybertron
5. Quickie: Prototype 2
6. Quickie: Microsoft Kinect
7. Quickie: X-Men Destiny
8. Spider-Man: Edge of Time
9. Quickie: Transformers Dark of the Moon
10. Quickie: Borderlands GOTY
1. Musings 45: Penny Arcade and The Gripping Hand
2. Movie Review: Pacific Rim
3. Movie Review: Wreck-It Ralph
4. Glide Wrapper Repository
5. Movie Review: Winnie The Pooh
6. Musings 44: PC Gaming? Maybe it's on Life Support
7. Video Games Live 2009
8. Movie Review: District 9
9. Musings: Stardock, DRM, and Gamers' Rights
10. Musings: How DRM Hurts PC Gaming
Main Menu

Affiliates
X-bit labs
The Tech Zone
Twin Galaxies

Login






 Log in Problems?
 New User? Sign Up!


Reviewed: Rallisport Challenge
Author: Shawn Simpson       Date: November 24th, 2002
Page: 2

Now, we will move on to the actual gameplay experience. After being used to the slippery car physics in Colin McRae Rally 2.0 , I found it hard to get re-adjusted to Rallisport Challenge. It is a lot harder to get the car to slide in this game. I found myself always hitting the brakes and forcing a slide to get around the corners.

Once I got used to it, I found you pick up a lot of speed. These cars are FAST. The first cars you get only hit around 210 km/h top speed, and take awhile to get there. But once you unlock some good cars, you will be hitting a top speed of 240 km/h but you get there in a hurry! I really liked how each individual car has distinctively different handling. This adds a lot to the game.

The graphics are simply amazing, if you have a high end machine that can handle it, that is. On my test system, I was running an Athlon XP 1600+, 1024 MB RAM and a GeForce 2 Ti, and I had to run it on medium detail, at 800x600x32 to make it run smoothly. A few things I should mention, though. First of all, if you go off the track, sometimes not even very far, it will automatically reset your car and put it back on the track and stop it. They already have a reset button. If I want to reset my car I will press the button. I don’t need the game to automatically do it for me! Second, there is barely any damage done to the cars. Maybe a little cosmetic damage, but if you are used to the damage system in CMR2, you will be disappointed.

The sounds are mediocre. I didn’t really like the music, so I turned it down. It’s sort like annoying fast paced drums mixed with some keyboards. The cars sound like tin cans, and lack the beefy growl that I was hoping for when you floor it. Aside from the announcer not being very accurate, the voices were done well.

Overall, I really enjoyed the game, despite its pretty blatant flaws. The combination of different cars and tracks mixed with different types of gameplay really add to the longevity of the game. I found the game really difficult to master, and I’m pretty good at racing games. I don’t have a steering wheel, but I do have a Microsoft Sidewinder Plug and Pray Gamepad. There’s lots of eye candy in the graphics department, but the requirements to run it with the detail cranked are pretty steep.

Go To: [ Previous | Next | Home ] - Ratings
Jump to Page: [ 1 | 2 | Ratings ]


Added:  Sunday, November 24, 2002
Reviewer:  Shawn Simpson
Score:
Page: 2/3

Previous Previous (1/3)  1 2 3   Next (3/3) Next

[ Back to reviews index ]

Home :: Share Your Story
Site contents copyright Glide Underground.
Want to syndicate our news? Hook in to our RSS Feed.