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Reviewed: Nosferatu: The Wrath of Malachi
Author: Michael Ahlf       Date:November 3rd, 2003
Page: 2
To describe Nosferatu, I'll have to start with the weapons. As this is a Vampire game, your weapons are limited but good. To start with, you get a cane sword (nice in a pinch, not effective against most of the nastier beasties) and a Cross. The Cross can be used to bless water later, or to stun the nastier enemies. It can even wipe out some of the more ethereal enemies. For guns, you get flintlocks (one shot, short range, but powerful), a revolver, a musket, and a machine gun, each of which is again effective on different enemies. In the novel side, you get a chalice (to carry aroundholy water), oak stakes (for staking vampires in their caskets, or for use as a torch). That's literally all the weapons.

Enemy-wise, there are killer dogs, zombies, zombies with flintlocks, ghouls, vampires, wraiths, and even creepier, faster stuff. Some of the vampires are male, some female, but when you see the fangs coming, it's just plain scary.

As you find your family members, they follow you around. Lead them to the entrance and safety, and they'll reward you with items from their locked suitcases.

In a nutshell, that's it, the storyline -- go in, find weapons, rescue family members, and kill the Vampire who got you all into this in the first place.

But that's not really why this game works.

As odd as it sounds, this game works not because its graphics are top-notch in terms of polygon count, but because its extraneous graphical devices and sound setup is wonderful. The musical score serves to give false alarms and warnings alike, keeping the adrenaline up. Enemies, when attacking, give horrendous snarls, and random lightning strikes and other noises give the impression of an old, haunted castle. The visual setup includes a distortion effect on the screen, in effect rendering the game as if it were on old celluloid film from the era of films like Frankenstein and Dracula.

Replay-wise is another factor; the game includes a device to keep play interesting, in that the layout of the castle is randomized for each new beginning. It's good, because things aren't always in the same spots. It's bad, because there IS a minute possibility (I came across it once) that you'll start an unsolvable game because one or more keys is unattainable. On the whole, though, it's better than a static game.

To summarize: Get this game. Play it in the dark at midnight with the lights off, if you think you can stand it. I haven't gotten this engrossed in a game, environment-wise, since Eternal Darkness.

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Added:  Monday, November 03, 2003
Reviewer:  Michael Ahlf
Score:
Page: 2/3

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