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Reviewed: Megaman X6
Author: Michael Ahlf       Date: January 5th 2002
Page: 2

New in the game of Megaman X6? Not a whole lot.  The "nightmare" system, in which levels are changed as you beat others, has been tried out in rudimentary form in earlier X games, but it proves to be more of a nuisance than a feature.  There are new armor types of course, and X now has access to Zero's Z-sabre in addition to his own arsenal of gun-based weaponry. Meanwhile, Zero suffers again from poor design in his street fighter-style moves with the sabre, the big one being a diving air slash that more often than not sends him careening uncontrollably down the pits in most levels.

The storyline is the traditional X storyline as well, in which X is out to keep robots that have gone "Maverick" from attacking and destroying humanity.  At this point in the storyline, there isn't much left of humanity, as a crashing space colony in X5 left the surface of Earth inhospitable to humans. X and the rest of the robots are trying to clean it up, but there's a good contingent that would rather see humanity die.

Also back are the capsules from Dr. Light, left behind (supposedly) so that X could find them and power up if necessary.  Then again, the capsules and their messages seem to know what's going on in the world, which is a bit strange.  The new armors are unique, too, with one that grants a directional air dash being worthwhile and the "Shadow" armor, a ninja suit with ridiculously low-powered weapons and increased wall clinging abilities, is only useful in the one level it was designed for.

The blessing of X6? Proof that the Playstation isn't played out. Graphically, it's extremely well done, and the music is once again gorgeous. Capcom also got something else right, forgoing English voice actors and just subtitling the anime-style cutscenes instead. If you're a fan of the series, it's great, but new players would be better off starting with the earlier titles and working their way up.

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Added:  Saturday, January 05, 2002
Reviewer:  Michael Ahlf
Score:
Page: 2/3

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