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Reviewed: MechCommander 2
Author: Michael Ahlf       Date: July 30rd 2001
Page: 2

MechCommander 2 brings in an interesting take on the Mechwarrior line, and drops the player into a funny storyline in the Inner Sphere: the battle is on a disputed planet where Davion, Steiner, and Liao forces stand in an uneasy truce. Your job as a mercenary commander is to run missions for the Steiner commander, first stopping bandits and then retaliating against the Liao forces who are supporting the bandits.

 

Take your orders from a Steiner

 commander.

Check your mission objectives.

Assemble the Squad.

The storyline of the game is well rounded, and the music helps out a great deal.  All the sound effects are well done, with decently acted cutscenes to round it out.  A second help to the game's graphics is the menu setup; placements of the 'Mechs in motion when selecting the squad, and a number of indicators when selecting weapon layouts, aids greatly in strategic planning.  The only problem with the graphics is the isometric camera; while largely overhead it's fine, but if it's turned too close to horizontal the game begins to eat memory and slow down.

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Added:  Sunday, August 12, 2001
Reviewer:  Michael Ahlf
Score:
Page: 2/4

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