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Reviewed: Motocross Madness 2
Author: Chris Kim       Date: August 3rd, 2000
Page: 2

Following one of the best racers of 1998, Motocross Madness 2 is set out to provide an even more exhilarating ride with more tracks, bikes, and game modes. The original game was one of the best arcade motocross racing games released with excellent tracks and an insanely fun stunting mode. The outdoor environments and open nature of the game made it a refreshing experience from the restrictive, street-minded racers that allowed little or no creativity in how to approach each race. Motocross Madness' dirt roads and open fields let the player roam free, taking any direction they wanted as long as they reached the certain checkpoints along the race. In stunt mode, their freedom and creativity was only limited by the massively large gaming arenas they had the option of racing on.

In the sequel, Rainbow Studios has taken the Motocross formula even further. They've added a whole new career path to follow, and an excellent game mode called enduro. With those new gameplay modes, licensed bikes from the real world have been included with their real handling capabilities (although they differ very little from bike to bike). Topping the icing on the cake, the already excellent graphics from the original, have been improved with a heavily modified version of the engine powering the sequel. All in all, every single addition in the sequel has taken a turn for the better and improves the gaming experience.

It's a Go
Up the Hill We Go
Into the Trees

First thing that is noticed once the game gets underway is the new game mode, enduro. Basically, it is a cross between national race and the baja race: the environments are non-restrictive like the baja, but there are bumps and "roads" to follow similar to the national. No matter how it is explained, it is easily the most fun, creative, and entertaining racing mode in Motocross Madness 2. Take bumpy and hilly terrain with lots of trees and obstacles, and then put checkpoints and areas to race, that is a basic Enduro track. Just getting around all the obstacles is difficult, toss in all the hills and bumps the player must face to get over, and there is one difficult, but entertaining race.

The stunting event still remains extremely fun to play. The tracks and design of them remains pretty much the same, with lots of bumps and hills, but new are the tons of trees and bushes in the area. Again, the vegetation does a lot to help the tracks out by putting extra obstacles that must be considered prior to take off and landing. While the tricks remain the same, the unique tracks make the whole difference in how the stunt event plays. Pulling off tricks is quite difficult at first, since understanding how long certain tricks take to execute. The angle of attack and landing take some time to master as does speed at which to take flight, which are all crucial to properly executing a trick.

Bike... Rider
Haha, Take That!
One Leg Out

Baja race is not too unlike the stunt event, only differences is on speed and not tricks. The environments are very similar, minus the hills. Baja's tracks are pretty much flat, minus a few exceptions where there are massive jumps. Players must race based on speed, and speed alone. Each track has a specific set of checkpoints that the racer must pass through before moving on to the next checkpoint. Since the environment is pretty much clear from hills or bumps, speed is killer. Racers will more often than not be racing in the 90MPH-100MPH range, which is completely killer speed. Just the rush of that speed is an exhilarating experience. Getting off jumps at that speed is even more fun to watch... just watch out for that landing!

The supercross and national races are quite similar. Supercross is an indoor race that focuses on more, but smaller jumps while the national, outdoor race, focuses on larger, but fewer jumps. Both have a distinct path to follow, which is outlined by the layout of the track. Each event is very fun and entertaining to play as it combines all the elements of motocross racing: speed, tricks, and maneuverability into one event. While speed is not nearly as emphasized in these events, staying on both wheels and being able to land after being launched after each hill is crucial. While these events are difficult, they are a lot of fun to play.

Run Away
Time to Sleep
Powerlines Ahead!

With the combination of all the gameplay modes available, the ways to play are almost endless. Then toss in a career mode. While it isn't the most robust career option available, it is quite entertaining because the goal of the player is to gain sponsorships from various companies, trying to earn their respect by winning in races and making them come to the player about being their sponsor. As the player gets better and better, their money pool will increase as will their uniforms and bikes designs. It might not be the most entertaining or exciting season mode, it sure it fun to play around with, it's more of a long-term gimmick to play with.

New with the game are also officially licensed bikes. Unless the player is a major fan of these dirt bikes, most casual motocross fans will likely not be appealed by the vast selection of the bikes. Most won't be able to see the handling differences as most changes are made to all bikes in general in the garage option, which allows tweaking of the bikes from shock suspension to acceleration speeds. At the same time, the physics of the game are somewhat realistic, but in certain cases are extremely exaggerated; however, without exaggerating the physics, many of the game's modes would be no fun, take the stunt event for example. There would be no way that any motocross bike could get 500 feet in the air. So, while the physics can be a bit too easy, it was designed like that for a reason.

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Added:  Thursday, August 03, 2000
Reviewer:  Chris Kim
Score:
Page: 2/5

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