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Day Five:
| Friday the 13th, and it's my final day of
the diary. I'm just heading into Alpha Labs. By my guess that puts
me maybe 1/4 or less through the game - yeah, I've moved slowly by
relative terms, but I work days.
So down with the transfer pod I go, and
out the doors. Of course, Alpha Labs is almost completely offline,
and everything's pitch black. That can be rectified by
reactivating the doors and lighting system. My CO is yelling at me
over the radio to meet up with Bravo team already. If he'd just
given me the clearance, I'd be there by now.
I'm in - manage to sneak up and
stealthily take down one of the Marine zombies. At least they
don't have eyes in the back of their heads.
There's some sort of red mist wafting up
from the floor plates. I don't know what it is, but it doesn't
seem to be toxic. I'd still feel a little safer if it wasn't
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What the heck does this gigantic
contraption do?
Oh. It does that. Right. Apparently it's
an "Elemental Phase Deconstructor"... it takes matter
and rearranges it into other matter. That's the short explanation
anyways. Why it's still turned on, that I don't understand.
Some wiring's fallen down the main
corridor, which means I'll have to get past this EPD and into the
back areas of Alpha Labs. Shouldn't be worse than anything I've
done so far. Unless I've spoken too soon.
Now this is odd. Everything's gone red.
That means something's coming in... yep, the place is now crawling
with Imps again. At least they still go down relatively easy.
Apparently the EPD is still on because
they were running tests on it. As I have no way to shut it off, I
might as well leave it be. Time to get moving again.
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| Onle one way to go - THROUGH the EPD
access tunnel. Can't say I'm enthusiastic about it, but I don't
really have much choice.
I'm hearing voices. Half the time they
say "follow me", half the time "help me." But
they're not coming over the radio. In fact, they sound a lot like
that mocking laughter from when the scientist tried to send his
distress call. It's getting to be pretty freakish.
There are pipes running overhead in this
section. For a moment I'm reminded of a movie with dinosaurs, and
someone going through an area following pipes. I think they got
eaten. The thought's not encouraging.
Now something's making a loud, repetetive
banging noise. I don't like those noises much. The last time I
heard them, it was when a demon was busting down a door trying to
get to me. Shotgun at the ready...
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I can't go down the flaming corridor,
that's obvious - even this zombie didn't make it past. Looks like
he burned his head pretty good trying to go through. My
other option is down the darkened corridor with all the machinery,
the perfect place for something to jump out and attack me. Or in
the case of these zombies, lurch out and attack me. Backpedaling
is of course useless, and there are Imps teleporting in the way I
came through.
I'm so glad this batch of zombies didn't
have guns. Still no sign at all of Bravo Team. I'm in Alpha Labs
already, you'd think that they'd be trying to catch me on the
radio chatter or something.
Apparently the next segment is blocked
off, something about a gas leak. I'll have to open it up. I've
also got a PDA report stating that machinery was getting
possessed. That matches with the reports from the Marines about
sentry 'bots going haywire. And if people are getting possessed by
demons, I can't imagine why a machine wouldn't be fair game as
well. Makes as much sense as anything else I've seen so far.
The shutoff has cut the gas to the
flaming corridor, thankfully, and I'm through. Zombies and Imps
are using storage rooms as ambush points again. Still no sign of
Bravo Team... where the Hell could they be?
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| I could try to jump down to the next
level, but something tells me I'd either miss the bridge, or not
survive the fall. Either way, it wouldn't be pretty.
Of course, the next room's the definition
of ugly. Some poor guy hanging from the rafters disemboweled, his
ribs showing. Wait, he's screaming... screaming? Alive?
Ohh shiiiittt... what's got four eyes,
two heads, nasty arms, and can climb anywhere it goes? I don't
know what I should be calling these things, except maybe for
"painful." Whatever they are, they're some breed I
haven't seen before.
On the upside, they don't do much damage,
nor are they as fast as Imps. They just don't go down as quick.
The Shotgun's all but useless, even at point blank range, it just
doesn't reload fast enough. Time to backpedal and try out those
grenades again.
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Zombies are tossing explosive barrels in
front of me. If they hit, or I shot them, it could be bad.
Thankfully, I'm well away from them.
Of course, if I want to go back, it's a
one-way trip; the stairs I used to get up here have fallen in.
Scratch the notion of headshots
guaranteeing extra damage when I'm shooting zombies; this guy's
still coming with just a neck. How he knows where I am, I can't
figure out, but it doesn't matter - he is, and he wants me dead.
Above the ceiling, I've found another
survivor. He says the Hydrocon unit's gone unstable and has to be
stabilized, or kaboom. Does he know what's going on outside? I
can't tell. He's way too calm. Especially for someone with a dead
body not 15 feet away.
Did he kill Bernie Lipsitz, or did Bernie
get up here? And if so, why's he so calm now, instead of attacking
me as well? Doesn't really matter, my immediate worry is
whatever's pacing around waiting for me to come back down from the
ceiling area.
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| The Hydrocon seems to have gotten under
control on its own - at least it's functioning normally. I move
on, and can't get into Alpha Labs' "Red" section...
but I do find the elevator downwards. Finally, I can connect
with Bravo Team.
Something in the pipes is dropping
pieces... and something in the lobby is telekinetically taking
bodies through doors. Now I understand why Bravo Team's been
radio silent all this time. This is as far as they got. I think
I've found them, and they're scattered all around the area.
I'm on my own... |
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I hope you enjoyed reading this
and seeing the screenshots as much as I enjoyed writing it and taking
them. It's a challenge, to work through a game while recording first
thoughts - while I'm aware I probably could have blown through this
segment of the game in 6 hours or so, making a record like this requires
a lot of stop-and-restart action and game reloads. Sometimes I have to
reload 2-3 times to get a particular action shot that I want - capturing
that perfect screaming face up above, for instance.
Thanks to everyone who wrote in
that they enjoyed the diary as well; your comments are well appreciated.
I'm off to finish the game on my own now, no more spoilers.
Bye!
Got Comments? Send 'em to
Michael (at) Glideunderground.com!
Alternatively, post 'em right here for everyone to see!
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