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 Apr 06, 2011 - 08:17 AM - by Michael
* Unneeded Multiplayer

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Randy Pitchford has something important to say:

?Let?s forget about what the actual promise of a game is and whether it?s suited to a narrative or competitive experience,? he tells us. ?Take that off the table for a minute and just think about the concept-free feature list: campaign, co-op, how many players? How many guns? How long is the campaign?

?When you boil it down to that, you take the ability to make good decisions out of the picture. And the reason they do it is because they notice that the biggest blockbusters offer a little bit for every kind of consumer. You have people that want co-op and competitive, and players who want to immerse themselves in deep fiction. But the concept has to speak to that automatically; it can?t be forced. That?s the problem.?
Thanks. I for one am completely tired of getting games that have only 4-5 hours of single player gameplay that basically amounts to a "tutorial for multiplayer" (looking at you, Call of Doody).
 

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