1. Hiatus
2. RIP, Satoru Iwata
3. Let there be Robot Battles
4. Regarding pixel art!
5. 16-bit Star Wars
6. Goodbye, Spock.
7. James Randi Retires
8. More Star Wars on GOG
9. gives you DOS Games
10. Ralph Baer, RIP.
1. Quickie: Impressions June 2014
2. Quickie: Penny Arcade Episode 3
3. Quickie: The Amazing Spider-Man
4. Quickie: Transformers: Fall of Cybertron
5. Quickie: Prototype 2
6. Quickie: Microsoft Kinect
7. Quickie: X-Men Destiny
8. Spider-Man: Edge of Time
9. Quickie: Transformers Dark of the Moon
10. Quickie: Borderlands GOTY
1. Musings 45: Penny Arcade and The Gripping Hand
2. Movie Review: Pacific Rim
3. Movie Review: Wreck-It Ralph
4. Glide Wrapper Repository
5. Movie Review: Winnie The Pooh
6. Musings 44: PC Gaming? Maybe it's on Life Support
7. Video Games Live 2009
8. Movie Review: District 9
9. Musings: Stardock, DRM, and Gamers' Rights
10. Musings: How DRM Hurts PC Gaming
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 Jul 20, 2010 - 07:47 AM - by Michael
* The Return

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Personal Stuff/Random News
Back from a long, long conventiongoing weekend. So many fun times, so much good food in the City of New Orleans.

Back here at HQ - Castle Crashers has survived two (maybe 3?) major updates, which radically changed how the game was played. Survey says... most of the changes were good (bugfixes and exploit-kills), some not so great (inability to hold an "air-juggle" as long making certain character builds less viable).

Transformers: War for Cybertron. Nice idea for a game, and I can see how it may work for the online portion, but I'm less than enthusiastic about the storyline missions and maps. They're so visually busy that finding item drops, and sometimes even enemies, is next to impossible. Also, the fact that co-op mode requires each person to have their own console? BOO.

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