1. Hiatus
2. RIP, Satoru Iwata
3. Let there be Robot Battles
4. Regarding pixel art!
5. 16-bit Star Wars
6. Goodbye, Spock.
7. James Randi Retires
8. More Star Wars on GOG
9. gives you DOS Games
10. Ralph Baer, RIP.
1. Quickie: Impressions June 2014
2. Quickie: Penny Arcade Episode 3
3. Quickie: The Amazing Spider-Man
4. Quickie: Transformers: Fall of Cybertron
5. Quickie: Prototype 2
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8. Spider-Man: Edge of Time
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10. Quickie: Borderlands GOTY
1. Musings 45: Penny Arcade and The Gripping Hand
2. Movie Review: Pacific Rim
3. Movie Review: Wreck-It Ralph
4. Glide Wrapper Repository
5. Movie Review: Winnie The Pooh
6. Musings 44: PC Gaming? Maybe it's on Life Support
7. Video Games Live 2009
8. Movie Review: District 9
9. Musings: Stardock, DRM, and Gamers' Rights
10. Musings: How DRM Hurts PC Gaming
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 Mar 28, 2010 - 02:47 PM - by Michael
* The Economics of Bugs

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Wonder why your software has bugs? Well, all software does - and simple economics says that killing the major ones, and leaving the minor, makes your software affordable.

How do you know whether a bug is big or little? Think about who?s going to hit it, and how mad they?ll be when they do. If a user who goes through three levels of menus, opens an advanced configuration window, checks three checkboxes, and hits the ?A? key gets a weird error message for his trouble, that?s a little bug. It?s buried deep, and when the user hits it, he says ?huh,? clicks a button, and then goes on his merry way. If your program crashes on launch for a common setup, though, that?s a big bug. Lots of people will hit it, and they will all be pissed.
Game-killing bugs? Gotta fix. Other stuff? Maybe not so much. Next time you hit an "unusual" bug, sure, send a bug report to the company, but remember, it may simply cost them more than it's worth to fix it.

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