1. Hiatus
2. RIP, Satoru Iwata
3. Let there be Robot Battles
4. Regarding pixel art!
5. 16-bit Star Wars
6. Goodbye, Spock.
7. James Randi Retires
8. More Star Wars on GOG
9. gives you DOS Games
10. Ralph Baer, RIP.
1. Quickie: Impressions June 2014
2. Quickie: Penny Arcade Episode 3
3. Quickie: The Amazing Spider-Man
4. Quickie: Transformers: Fall of Cybertron
5. Quickie: Prototype 2
6. Quickie: Microsoft Kinect
7. Quickie: X-Men Destiny
8. Spider-Man: Edge of Time
9. Quickie: Transformers Dark of the Moon
10. Quickie: Borderlands GOTY
1. Musings 45: Penny Arcade and The Gripping Hand
2. Movie Review: Pacific Rim
3. Movie Review: Wreck-It Ralph
4. Glide Wrapper Repository
5. Movie Review: Winnie The Pooh
6. Musings 44: PC Gaming? Maybe it's on Life Support
7. Video Games Live 2009
8. Movie Review: District 9
9. Musings: Stardock, DRM, and Gamers' Rights
10. Musings: How DRM Hurts PC Gaming
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 Feb 10, 2009 - 08:43 PM - by Michael
* Games as Art

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Personal Stuff/Random News
The Games-as-Art debate rages on... and over at Gamasutra, Brian Green offers up a compelling case on how games can become legitimate.

We could sit around and hope for the best. Assuming that we don't fall victim to the fate comic books had to endure, we will eventually become an accepted part of life as the medium matures and old opponents retire from their crusades.

A more proactive developer may choose to help preserve game history. By preserving game history we give context to our games and can demonstrate the long history of development.
This point is key: far too many influential games are nigh unplayable merely because their original hardware and software bases (processor, operating system) are uncomfortably hard to come by. Try to get a working copy of the original Space Quest, as just one example of many...

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