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 Sep 18, 2007 - 08:26 AM - by Michael
* Games as Art

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An interesting column at the Washington Post - positing the question of "a game as art" to a sci-fi writer.

Admittedly, he's going to have a tendency to think of his medium more as art than gamers' medium.

"Here's where I keep getting killed," he said after we loaded his most recent saved game. He'd made it to Neptune's Bounty, an early level in the game, and was getting murdered onscreen by one of the game's monsters. "I've got a first-aid kit, but I haven't figured out how to use it."

For anybody who has acquired a habit for the game, hitting the first-aid button requires as much conscious thought as blinking an eye. Without realizing it, I'd undermined the experiment somewhat by not putting the game on the "easy" level, where he could have spent more time taking in the game's story and less time grappling with the mechanics.

Dirda, to use his word, doesn't know the "rhetoric" of video games. Me: I've spent so much time playing video games over the years that I'd forgotten people aren't born instinctively knowing how to "circlestrafe" a monster.
Gamers do have their own lingo - and with the advancement in games, the removal of a 'training' session from the front (something that annoys the hardcore players) has perhaps hurt things. Maybe we should be going back to the days where a training level was an optional thing?

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