1. Hiatus
2. RIP, Satoru Iwata
3. Let there be Robot Battles
4. Regarding pixel art!
5. 16-bit Star Wars
6. Goodbye, Spock.
7. James Randi Retires
8. More Star Wars on GOG
9. gives you DOS Games
10. Ralph Baer, RIP.
1. Quickie: Impressions June 2014
2. Quickie: Penny Arcade Episode 3
3. Quickie: The Amazing Spider-Man
4. Quickie: Transformers: Fall of Cybertron
5. Quickie: Prototype 2
6. Quickie: Microsoft Kinect
7. Quickie: X-Men Destiny
8. Spider-Man: Edge of Time
9. Quickie: Transformers Dark of the Moon
10. Quickie: Borderlands GOTY
1. Musings 45: Penny Arcade and The Gripping Hand
2. Movie Review: Pacific Rim
3. Movie Review: Wreck-It Ralph
4. Glide Wrapper Repository
5. Movie Review: Winnie The Pooh
6. Musings 44: PC Gaming? Maybe it's on Life Support
7. Video Games Live 2009
8. Movie Review: District 9
9. Musings: Stardock, DRM, and Gamers' Rights
10. Musings: How DRM Hurts PC Gaming
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 Apr 17, 2007 - 11:30 AM - by Michael
* Trouble getting up?

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Personal Stuff/Random News
Try an alarm clock that actually runs and hides, ensuring that you have to chase it down to turn the darn thing off.

For those really, really heavy-sleeper types who can slap the snooze button all day long.

Her prototype Clocky was covered in brown shag carpeting and had big rubber wheels at either end of its body. When Nanda hit snooze, the clock would rev up, leap off the nightstand, land on the floor and roll around, its random wheel function moving the clock around until it found a suitable place to wedge itself -- under a couch, for instance, or under the bed. There, the clock would crouch, waiting for snooze time to be up. Then it would ring again. The invention generated enormous media coverage.


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