"We can’t let another country win this. Giant robots are Japanese culture. But you know, we really need… Melee combat."
On a YouTube comment underneath its own video, MegaBots said: "Suidobashi accepted the challenge! And demands hand-to-hand combat!"
However, it did not say whether or not it agreed to the terms.
Sad days, but... pixel art is hard. A developer hanging up the low-res hat explains why.
The pixels in Mighty Final Fight contain actual information. To illustrate, I drew a higher- resolution extrapolation based on the information coded into these little squares. As you can see, I was able to infer a ton of detail and depth from Guy, but even though both examples use virtually the same amount of pixels, I could barely do anything with Rambo.
Techniques like those used in Mighty Final Fight, we have only retroactively come to call “pixel art techniques.” If the artists of the time had access to better production tools, I’m sure they would have been thrilled. “Pixel art” was never a thing – nobody was thinking “I think we’ll go with pixel art for this game.” Rather, they were simply working in the “H-est D” available to them.
At 86 years of age, I feel that it’s now well time to officially retire, so I’m stepping down from my position with the JREF – the James Randi Educational Foundation.
This doesn’t mean that I’m retiring from my battle against the so-called psychics, faith healers, paranormalists, and the assorted frauds I’ve encountered in my worldwide wanderings. I’ll in no way relax the critical attention I’ve given to them over the last busy 73 years, I promise you. I’ll still lecture and write, here and abroad – but now on my own time – not on the exhausting schedule that I’ve had these past few years.
I can celebrate the fact that there now exist so many very active, eager, and competent skeptical organizations – on an international scale – some of which may very well have come into being because of the example provided to them by the JREF.
Synopsis: When the crew of the Enterprise is forced to accept the death of Captain Kirk, Spock and McCoy must come to terms with their own grief, but when Spock discovers a plot by the Klingons to send Kirk back in time in order destroy the Federation, it will take all the courage and abilities of the crew of the Enterprise to rescue their beloved Captain in time before he succumbs to the horrific torture of the Mind-Sifter.
As I move on playing Destiny, a few thoughts I've compiled.
#1 - I can see why some reviewers panned the game's leveling system. Characters rush fast to level 20 and then the "armor-based leveling system", involving Light Points, turns the game into a maddening slow slog of desperately trying to get either random loot drops (more on that in a minute) or else grinding furiously to get the various currencies to buy higher-powered armor from the vendors. It's a novel concept but not what I necessarily call a FUN concept, and more often than not it's simply infuriating.
#2 - Related: the loot system is bollocks. Pure, unadulterated horse turds. It's so completely broken that Bungie have admitted they need to take it back to formula.
About the third or fourth time after you turn in a set of blue engrams, desperately hoping for better gear, and wind up with a combination of green garbage and stuff you can't use? Yeah, you lose all hope for the loot system in the game.
#3 - The final point, honestly, is that there is far less content in the game than there should be. Most of the game's content involves grinding, grinding, grinding, and re-playing missions with "modifiers."
Re-doing the same strikes over and over again.
Re-doing the same storyline missions over and over again.
Re-doing the same repetitive tasks trying to grind for better gear.
Even the community event going through the end of this week - the "Queen's Wrath" event - just re-treads a bunch of storyline missions, sending players off to shoot and kill a horde of named enemies they've killed a hundred times before.
Anita Sarkeesian has gotten death and rape threats before for her critiques of the video gaming industry. But this week, the harassment got so bad that she was driven out of her home.
After releasing her newest web series Feminist Frequency’s “Tropes vs. Women,” which focuses on how women are depicted in pop culture and video games, Sarkeesian has suffered an onslaught of online harassment. Immediately following the series’ latest installment, “Women as Background Decoration (Part 2),” that harassment escalated, causing her to call law enforcement and flee her home:
Those who did this? THEY are the ones who ought to be removed from the gaming community. This is basically what we've gotten for the way that online gaming has allowed to continue - I don't play much online at all, never in the "open queues" of games, especially not when voice chat from the other side is required to be accepted. I learned my lesson with the immature brats playing Halo and Settlers of Catan (seriously, they'd abuse people over a freaking board game) and it's high time that the gaming industry either grew up, or learned that unrestricted, unmoderated "online play" only encourages these trolls.